Ruthless Civility
Conflict can be a lot of fun. It can also make some people really uncomfortable. I'm talking about conflict in board games, mind you. You definitely want to choose a game that aligns with the players' desire for conflict.
Conflict is a type of interaction. Many of the most fun games keep the players engaged even when it is not their turn, often by allowing them to trade with or respond to actions taken by the turn-taking player. Plenty of games provide player-to-player interactions without conflict, including interactions that can be mutually beneficial, co-operative, or at least not outright hostile. In other games, this engagement comes in the form of falling under direct attack--that's a conflict. Some conflict roils beneath the surface and can be far more subtle, such as laying claim to territory on the board that limits the options available to another player.
I have found that some players have difficulty separating the conflict in the game from real life emotions. For example, I've seen a(n unnamed) mother express extreme psychological displeasure in having to attack her opponent (and real-life child) with a volcanic repeating arms pistol (in Bang!). Fortunately, there are plenty of board games that have player-to-player interaction yet do not require (or allow) players to single out individuals for a thorough thrashing. When playing with loved ones, sometimes it is better to keep the conflict games in the closet.
Conflict is a type of interaction. Many of the most fun games keep the players engaged even when it is not their turn, often by allowing them to trade with or respond to actions taken by the turn-taking player. Plenty of games provide player-to-player interactions without conflict, including interactions that can be mutually beneficial, co-operative, or at least not outright hostile. In other games, this engagement comes in the form of falling under direct attack--that's a conflict. Some conflict roils beneath the surface and can be far more subtle, such as laying claim to territory on the board that limits the options available to another player.
I have found that some players have difficulty separating the conflict in the game from real life emotions. For example, I've seen a(n unnamed) mother express extreme psychological displeasure in having to attack her opponent (and real-life child) with a volcanic repeating arms pistol (in Bang!). Fortunately, there are plenty of board games that have player-to-player interaction yet do not require (or allow) players to single out individuals for a thorough thrashing. When playing with loved ones, sometimes it is better to keep the conflict games in the closet.